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The sad fate of the promising game

The story of how incredible ambitions, a giant production budget and the talented team collided with a bad plot, uninteresting characters and an uneven pace of narration and gameplay.

Background

I love a series of games Dead Space, the first and second part I have re -quired more than once, the history of the series from Stopgame I also reviewed a couple of times, these are excellent games, and the second I consider one of the best games from ever created. There was a cool ENT, who in his own way answered one of the main questions of mankind-why did we still not meet with another reasonable civilization? Yes, because giant planets with tentacles gobbled up all them! When you opened this for yourself, it became really creepy for you, who knows, What Cosmos is fraught? Maybe there are giant moons there)

Glen Skofield headed the first DS, after the release, he left the studio and the second part was already headed. After Dead Space Glen with his new studio Sledgehammer Games At first he helped with the development of Call of Duty: MW 3 (2011), and then made Advanced Warfare and WW II, after which Glen ran away from his studio again, and Sledgehammer, After his departure, I barely released Vanquard, and now it was miraculously managed to make MW III in a year and a half.

Glen created a new team again and already under the guide of Striking Distance (I really like this name, it sounds very cool) in 2020 announced his new version of Dead Space – The Callisto Protocol And I was waiting for this game, right from the moment of the announcement, but the developers were in no hurry with the release of trailers, the following, after the announcing, I saw in the spring of 2022, I also liked everything – the steep graphone, the decoration, also the actor of the acquaintance was called, Josh Duamel, the poster looked cool, and I even called the release date – December 2, 2022, I even called the release of the release.He began to think about buying an account with a game on PS4 to play on the release, but this happened only a month ago with an account for Steam for 400 r.

I wonder how many people played from this account to get 256 hours? By the way, “today” I did not start the game))

There was no reason to doubt the quality of the game – a cool team, the lack of microtransaction, without a multiplayer, without an open world, a purely linear survival horror, and there was a seasonal pass with a plot addition, but it could cost it? Maybe the addition will be as cool as the rest of the game? But then the clouds began to thicken, firstly, the assessments of the critics came out only on the day of the release, which could already hint at the publisher’s doubts as the game, secondly, suddenly Denuvo appeared in the game, I just went out of this, when I just opened the telegrams and there was the name of the game in one of the channels, I poked it, and there it was there! Thirdly, the Beloruss brothers on the day of the release, when the game was released at night, launched a stream, where the inscription “lifted up” was in the preview, and the broadcast itself was called “the disappointment of the year”, after which I was generally awesome, what was there in this game to put such headings? For me, for me, it was an overview of the game from Deadp47, released three days after the release, there the blogger painted on the points why the game came out of horseradish, in particular, he scolded the plot of the game and his ENT in full.

At the start of the game at https://nongambancasinos.co.uk/review/winit-casino/ Steam, there were all negative reviews, YouTube was filled with the content of the game scolding, then the game budget was known, which made up the crazy $ 160 million, in parallel the game completely failed in sales, the publisher wanted to sell 5 million, and now 2 million will be a miracle if you consider that each user bought a game for $ 60, then the game will be raised from 5 million sales.300 million dollars, of which we subtract 30% of various sites and get 210 million, in Hollywood this would be considered a failure, and we have a way out if 160 million also includes a marketing budget for marketing.

Then an addition was released, which set the point on at least some prospects of a potential series of games, and Glen again (!) dumped from his own studio and now, probably, is trying again trying to circle someone on $ 160 million. Why is this all the background? Because I just finished playing on NG+, now we’ll start the game itself and try to find the answer to why The Callisto Protocol came out as it came out.

The main game

The beginning is promising – we are immediately demonstrated by all the main characters, show steep robots with a cool voice, which will be opened only in addition, impressed by facial animation and lighting, and then all the coolness partially knocks down the black screen to load the location, as if the developers did not dare to add an atmospheric long scenes to the prison, then there would be about such a scene and it was about such a scene and it was about such a scene and it was about such a scene and it was about such a sceneCool, show a prison of the future, after which again the departure of the black screen, this time to load a small room where they show a cool scene of implanting the health indicator, whose transition to black already seems more organic, after 20 minutes the game finally begins, then such an abundance of kat-scenes, unfortunately, will be reduced.

I’ll say a controversial thing-I want the new parts of the Resident Evil to be as cinematic as Callisto Protocol, the game passes in 6 hours, judging by the clips on YouTube, of which 2 hours go to the KAT-scenes and all of them are filmed perfectly! Office work, lighting, acting (they really try to save a bad plot in all videos), everything is at the highest level and from the new residents only a remake of 3 parts could be remembered by steep videos, the video games developers have much freedom in creating videos, they do not need to hire Michael Bay in an ambulance so that they flew under their small thrones under the flying.I like the games from Sony, Kojima, those that went into the Xbox 360 era, when the games tried to turn absolutely everything into Kinzo, maybe that’s why I have the plots in the Games of the Call of Duty for the most part.

The opening scene on the surface is delightful.

By the way, about Call of Duty, the game is a little reminiscent of games from Sledghammer Games, or rather its attitude to the plot and characters, take Advanced Warfare, a cool gameplay came from there. I really like the gameplay in Callisto, I got high from every skirmish with enemies, the impact is steep, and the emphasis on the near fighting in Horror seems to be very fresh, the distant battle can only facilitate the battle-prevent the enemy from reinclakeing into a stronger form or shoot the limb, the first will allow you to kill the enemy almost immediately, the second can either reduce it to one enemy’s combo, or kill him with only onewith a blow, if you shoot your leg, this thing seems to me a little imbalanced, because in general anyone crawling can be killed from one blow even at the maximum level of security.

From ww II, an attempt to great drama came here, where the hero forgets about the dangerous load, and then the whole quarter reflexes about how strong he needs to answer for all his sins! AW and WW II have a common in the form of the quality of the plot located below the average, and the development of the characters that they tried to do, but completely failed, making them not memorable, and again only the actors are trying to save this complete failure in the plot. AW and WW II defeat the Callisto because the plot is simply an attempt to explain what is happening at the next level, while Callisto is trying to move the player forward with this plot to find out the answers to the questions of Kimiko (cute Asian). There is no goal of just surviving and dumping from this planet, more precisely, while Elias (a cool niga who knows about everything in prison) is alive, after his departure from the plot the center of action becomes Kimiko and her incredible desire to get to the bottom of the terrible secret of UJC, which they did with the colony on Europe?! For what?! And for the most part it was for the most part, I, like the main character, want to just survive, and the scriptwriters are dashing to obey this vumen and her whims, if at least not such a bitch at the first time I would not mind, but this Asian one does not go the role of a typical hacker asian (I chose Rida in Phantom Liberty, because the jam was just harmfulAsian hacker), she is more of the role of Kimiko! T.e. such a cute, silent girl who is coming out from her superhen.

How small she is compared to Jacob!

Such a plot calling us out of nothing wants to know the truth almost kills any desire to find out about him further, in residents, first of all, I always wanted to just dump out from this terrible place, recall Re 7, we got into a house reminiscent of a terekhasian massacre, a crazy family of immortal monsters lives in it and we must somehow dump it in it from there. Remind me when there was the worst moment in the game? When we dumped from home and we began to rub the ENT on the ship. In RE 8, the situation is even worse throughout the game, we got to the Romanian village and should somehow survive in it, and also save my daughter, who, suddenly, cut into parts and shoved the flasks, and then it turned out that we are mold (?!) And we have to fly in the sky with a transformer, after which it is not clear why to sacrifice himself, while Chris Redfield, one of the Frnashiza’s favorites, turned out to be an idiot who did not tell everything, and we were forced to empathize with Itana, which also turned out to be not the best idea of ​​the scriptwriters. The situation with Callisto just converges with the 8th part of the resident, because at the end we are also forced to worry about the main character who understood his mistake and it was time to pay the bills, although why not forgive ourselves and, instead of death, choose salvation and tell about everything humanity.

Well, think who people will believe more? Terrorist or simple loader? It is unlikely that they will listen to the first at all, yes, if they don’t kill them right away, they can take data from the chip around the neck during interrogation, and then they will shoot for the scandalous past, they will take the info from the chip from the loader, he will tell you about the evil company with sadness in his eyes and get rich on books about how he rode in shit in the shower of black tour. The plot was written by a certain R. Eric Lib, who previously worked on some parts of the saw, and other horror films, the specific information about what he did and what the big and steeply put his hands no. He also created the Blacklight Transmission company, which has nothing specific in the portfolio. It was certainly not worth taking such a person to create a plot, here the scriptwriters Dead Space at least the pages on Wikipedia do not fit on one screen, and the scriptwriter of the second part. yes, he also did not become famous, but could!

In general, questions are not only to the plot, but also to the game design, it is very uneven, there are segments when it can become boring, for me this time after the prologue and before the scene with rolling in the sewage and the time of being in an abandoned colony, the rest was interesting, although at the beginning of the segments with ventilation, too many unnecessary screamers are also too many, men jumping out of eggs.all the time for absolutely everyone, really, at the stage of testing, no one said about it about it? Moments with cutting the wiring also seem superfluous, well, we have doors to load the location, why also break them?

Let’s move to a point to which there is almost no complaint. The game’s graphics are incredible, even Digital Foundry wanted to put the game in the first place in terms of visual perfection, and the game in this regard can devote almost all games! Of those that I played so accurately, and I played in The Last of US Part II, RDR 2 and the second Alan Wake, there are simply no competitors in this game details and the matter is not only in textures and shadows, but how many developers were in the level of levels, you will not find a single identical corridor, all the rooms in the gamefurnished in different ways.

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